This looks really interesting. I'm looking forward to a full release so that I can further show my appreciation.
Creeping Me Out: Hex Night (demo)
A downloadable demo
Creeping Me Out: Hex Night is an upcoming Amiga platform game deep in development, built in Scorpion Engine. It’s due hopefully in 2022-3, though I can’t be sure – with a physical edition from the fine folks at Bitmapsoft.co.uk – providing nothing disastrous happens! It will be a physical only release for some time.
CMO: HN is an ambitious title and will be a commercial release, with a price that reflects that. This page is to track it’s development and get updates to the demo. The demo is free/PAYF. YOU ARE NOT BUYING THE FULL GAME by paying for the demo, please contact me if there’s been any confusion, I’m new here! - Thank you! - Mixel
Francis is waiting for his friends in the bar when disaster strikes! Some sort of magical catastrophe has befallen the town of Gorcester! No time to think! You’ll have to find your friends before setting off on an arduous journey to confront whoever, or whatever is responsible!
A Platform Adventure game with modern sensibilities, CMO:HN plays a little like many games, it’s got Euro platformer blood with hopefully a challenging, fair heart. . From a purely mechanical perspective, it’s somewhere between Castlevania(3) and Turrican. Mild exploration and secrets, occasional alternate paths, etc.
Features Of CMO Hex Night... (when it’s complete, subject to change..)
- Multiple playable characters with differing skills.
- Password and save game support.
- EHB (64 main colours) graphics with heavy use of copper effects (hundreds of colours on screen!) - without AGA.
- Huge campaign, hours of gameplay.
- A quirky cast of characters with dialogue who'll help and hinder your progress.
- Smooth 50hz performance (high spec build)
- Weapon upgrades.
- Hidden paths and puzzles.
- Huge bosses.
About The Demo
This is a short demo of the "high spec" build, intended for all amigas with an 020, 2MB Chip, and 1MB fast RAM. There will be a base A1200/CD32 version that doesn't require any fast RAM, but that will happen closer to the end of the game's development. It's the same demo I released last year but with many improvements, the password section included, etc.
Click download now to get access to the following files:
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I currently run PUAE (portable WIN-UAE), which doesn't play nice with lha files (sometimes they work, sometimes they don't). The demo isn't working with my set up. Any chance you could compile a HDF file or WHDLoad?
Oh yes, certainly.. 😊 I'm working on the 1.2 build which should be up in the next day or two and I'll include a few different formats for compatibility's sake when i upload that.
Awesome - thank you. I'll keep an eye out.
1.2 is up, hopefully without issue. :) I don't know about PUAE but I've added the basic default scorpion whdload wrapper and an Amiberry archive just in case - do you get an error message when the standard exe doesn't load? (it might work in this latest build, maybe?)
oh very nostaligic ...you make tips play on line ema amiga ?
Thanks! I'm not 100% sure I understand, but currently you can play a version of the demo in AmigaLive, which is probably the easiest way to get it working without figuring out a lot of emulation stuff.. I'm not aware of any online emulator that runs demanding amiga games like this.. It will support non amiga-users soon, but i can't really talk about specifics yet. 😊